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Ubisoft has issued a warning to Rainbow Six Siege cheaters and hackers: you'll suffer a permanent ban on first offense.
Rainbow Six Siege, a multiplayer shooter, came out in December 2015, and has run up against a cheaters and hackers problem, particularly on PC where wallhacks and aimhacks are popular.
Now, Ubisoft has updated its code of conduct for the game, introducing a permanent ban on first offense for cheating and hacking.
'The presence of cheating in the game is something we take very seriously, and is a priority on the development team,' reads a post on the Rainbow Six Siege website. Free animated desktop wallpapers.
'This update is one step among many that we are working on to better engage with the community on this issue.'
Here's what will get you a permanent ban on first offense, according to Ubisoft:
Cheating/Modding/Hacking: Player is running a modified or otherwise unauthorised version of the game client or a third party software which provides any sort of unfair advantage (wallhacks, aimhacks..) or causing detriment to other players' experience: Maximum penalty is permanent ban on first offense.
Ubisoft said that community reporting is difficult to make sense of with a game such as Rainbow Six Siege. Because of the destructibility, a player getting a head shot through a wall is pretty common. 'This has potential to create a perception that someone is cheating,' Ubisoft said.
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To combat this, Ubisoft is working to differentiate reports of players who are coordinating with their team for information (how the game is meant to be played), and from someone who is maliciously altering the experience with third-party software. And the publisher encouraged players to continue to report cheaters with the in-game report button.
Meanwhile, Ubisoft said it was looking into several client-side anti-cheat options in addition to FairFight. One will be implemented in the future.
'We will be continuing to support the community on this issue, and we want to assure you that if a player is using cheating software, they are not welcome in Rainbow Six Siege.'
I went ahead and bought it. It is the full game, but it 'requires additional grinding to unlock the remaining 16 original Operators'.
I had 600 credits to buy discounted operators, or 1 new operator at the start. The big downside for the $15 version is that the EXP/Renown you get is far less per game than the $60 version.
I accepted that. But what I didn't realize was that the game the FULL ranking system integrated in SINGLE PLAYER. The game has virtually no cheat protection in SP. This means that virtually anyone with CheatEngine can make gaining XP a breeze! I spent about an hour watching Netflix gaining several thousand Renown to buy another character. At this rate, I can easily unlock everything as if I owned the normal version.
Now I'm sure Ubisoft is against this idea of easy rank-ups. I've seen players call the Starter Edition as the non pay-to-win version of Rainbow Six Siege. The game's content is rather small for a $60 game (but it is a great game nonetheless). CheatEngine is a very basic tool. It is easily blocked in virtually every online game. It is also blocked in a lot of single player games now. Is this an oversight on Ubi's part? The best part is, I KNOW Ubisoft doesn't care. They had extremely lax modding in Rainbow Six Vegas 1 and 2. I know, because I used to mod friend's characters for fun! As long as nobody is cheated against, no harm will be done.
Modding rank seems to be a pastime in grindy games. But does this change when the price tag does as well? Would anyone buy the $60 version which has bonus XP, when the $15 version can leapfrog to max rank just as fast as the $60 version?
I bought the $15 version to play casual Terrorist Hunt. Now I have the knowledge I could just use CheatEngine to unlock everything instead of the $30 price Ubi asks for all the characters.
This reminds me of the first week of Rainbow Six: Vegas 2. Yes, I am a big Rainbow Six fanboy. But the first week had version 1.0 online enabled. In the first campaign mission, 2 players could start a glitch which would spawn an enemy behind a barrier. When killed, it would spawn him again instantly. This meant 2 players could take turns holding down the trigger gaining massive amounts of XP. Basically, my buddy and I hit Elite right away (unlocking all that delicious gear). Ubi patched it, but anyone could still remove the patch and play offline, which would then carry over the XP back to online. Ubi has never cared about rank.
If R6:V2 had a $15 version that required 4x more EXP to rank, it would still be easy to do that glitch and hit max rank. I hope Ubisoft continues with this practice of releasing a cheaper version that is harder to rank.
edit: This sort of reminds me of unlocking an R9 290 to a 290x or a 6950 to a 6970 without the risk.